Australian Simulation Glasair Iii Fsx Planes
FSX Manager is a simple, easy-to-use utility for FSX that works as an interface with different aspects of FSX. It enables you to apply common tweaks to the fsx.cfg file without digging through the AppData folder to find it.
It also allows you to view FSX screenshots and save them as JPEG files (FSX saves them as bitmaps). Additionally, it comes with a backup feature (currently only for the fsx.cfg file) that allows you to back up and restore any files that FSX Manager edits. Minor updates will be announced at everythingfsx.blogspot.com.
Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications. Glasair III - N333HK. Aussim's Glasair III is a racy little flyer with bags of fun factor for all FSim addicts. This is only a close. FS2004/FSX - Global Jet Austria Boeing 737-700 M-YBBJ (BBJ) livery for the TDS 737-700 model. Model design.
For Saitek Pro Flight Instrument Panel. This is folder contains an engine panel, digital type, for De Haviland Beaver DHC2. The package includes a serie of colored needles that can be changed easily, just replace the default needle by the one of your choice. Default needles are yellow except for RPM which colour doesn't need to be changed and provide more visibility in small gauges. Beaver engine provides: Manifold pressure, Exhaust Gas Temperature, Fuel flow, Oil temperature, Oil pressure, Propeller RPM, Fuel quantity for the 3 tanks, Flaps position needle and trim for Pitch, Rudder and Aileron. There are Fourteen (14) parts of this mesh to download as separate files.
ASTER GDEM Version 2 is a 30 metre definition DEM, its better than the version 1 data that ERSDAC, of Japan and NASA originally released, but it does have its limitations. GDEM has been obtained from a satellite that uses stereoscopic infrared scanning cameras, this brings with it problems in the resultant data.where it sees the tops of trees, buildings etc, as the ground terrain. If you look at the jpg image with the terrain type errors shown as a graph, you will see that the only 'safe' terrain to use this data with - in FSX - is scrubland, or desert terrain. Its hopeless in defining the terrain in places like Europe - with all the artificial structures, (buildings) and different types of woodland, so any mesh I create from this data won't include areas like that.it will be more desert type terrain, and scrubland. I won't be doing Greenland because something about the ice around Greenland, (or any other land mass with ice) it creates false data.
It does give enough fine data to reveal railway lines, and some roads though. This mesh has been made for FSX only. Grateful thanks to ERSDAC, and NASA for making this data freely available to the public. ASTER GDEM Copyright (c) 2009 - 2011 Earth Remote Sensing Data Analysis Center (ERSDAC) All rights reserved. ASTER GDEM is a product of METI and NASA.
There are Fourteen (14) parts of this mesh to download as separate files. ASTER GDEM Version 2 is a 30 metre definition DEM, its better than the version 1 data that ERSDAC, of Japan and NASA originally released, but it does have its limitations. GDEM has been obtained from a satellite that uses stereoscopic infrared scanning cameras, this brings with it problems in the resultant data.where it sees the tops of trees, buildings etc, as the ground terrain. If you look at the jpg image with the terrain type errors shown as a graph, you will see that the only 'safe' terrain to use this data with - in FSX - is scrubland, or desert terrain.
Its hopeless in defining the terrain in places like Europe - with all the artificial structures, (buildings) and different types of woodland, so any mesh I create from this data won't include areas like that.it will be more desert type terrain, and scrubland. Driver For Craig Mp3 Player here. I won't be doing Greenland because something about the ice around Greenland, (or any other land mass with ice) it creates false data. It does give enough fine data to reveal railway lines, and some roads though.
This mesh has been made for FSX only. Grateful thanks to ERSDAC, and NASA for making this data freely available to the public. ASTER GDEM Copyright (c) 2009 - 2011 Earth Remote Sensing Data Analysis Center (ERSDAC) All rights reserved.
ASTER GDEM is a product of METI and NASA. There are Fourteen (14) parts of this mesh to download as separate files.
ASTER GDEM Version 2 is a 30 metre definition DEM, its better than the version 1 data that ERSDAC, of Japan and NASA originally released, but it does have its limitations. GDEM has been obtained from a satellite that uses stereoscopic infrared scanning cameras, this brings with it problems in the resultant data.where it sees the tops of trees, buildings etc, as the ground terrain. If you look at the jpg image with the terrain type errors shown as a graph, you will see that the only 'safe' terrain to use this data with - in FSX - is scrubland, or desert terrain. Asap Rocky Peso Acapella Tv.
Its hopeless in defining the terrain in places like Europe - with all the artificial structures, (buildings) and different types of woodland, so any mesh I create from this data won't include areas like that.it will be more desert type terrain, and scrubland. I won't be doing Greenland because something about the ice around Greenland, (or any other land mass with ice) it creates false data. It does give enough fine data to reveal railway lines, and some roads though. This mesh has been made for FSX only.
Grateful thanks to ERSDAC, and NASA for making this data freely available to the public. ASTER GDEM Copyright (c) 2009 - 2011 Earth Remote Sensing Data Analysis Center (ERSDAC) All rights reserved. ASTER GDEM is a product of METI and NASA. There are Fourteen (14) parts of this mesh to download as separate files. ASTER GDEM Version 2 is a 30 metre definition DEM, its better than the version 1 data that ERSDAC, of Japan and NASA originally released, but it does have its limitations. GDEM has been obtained from a satellite that uses stereoscopic infrared scanning cameras, this brings with it problems in the resultant data.where it sees the tops of trees, buildings etc, as the ground terrain. If you look at the jpg image with the terrain type errors shown as a graph, you will see that the only 'safe' terrain to use this data with - in FSX - is scrubland, or desert terrain.
Its hopeless in defining the terrain in places like Europe - with all the artificial structures, (buildings) and different types of woodland, so any mesh I create from this data won't include areas like that.it will be more desert type terrain, and scrubland. I won't be doing Greenland because something about the ice around Greenland, (or any other land mass with ice) it creates false data. It does give enough fine data to reveal railway lines, and some roads though. This mesh has been made for FSX only. Grateful thanks to ERSDAC, and NASA for making this data freely available to the public. ASTER GDEM Copyright (c) 2009 - 2011 Earth Remote Sensing Data Analysis Center (ERSDAC) All rights reserved.
ASTER GDEM is a product of METI and NASA. There are Fourteen (14) parts of this mesh to download as separate files. ASTER GDEM Version 2 is a 30 metre definition DEM, its better than the version 1 data that ERSDAC, of Japan and NASA originally released, but it does have its limitations. GDEM has been obtained from a satellite that uses stereoscopic infrared scanning cameras, this brings with it problems in the resultant data.where it sees the tops of trees, buildings etc, as the ground terrain.
If you look at the jpg image with the terrain type errors shown as a graph, you will see that the only 'safe' terrain to use this data with - in FSX - is scrubland, or desert terrain. Its hopeless in defining the terrain in places like Europe - with all the artificial structures, (buildings) and different types of woodland, so any mesh I create from this data won't include areas like that.it will be more desert type terrain, and scrubland. I won't be doing Greenland because something about the ice around Greenland, (or any other land mass with ice) it creates false data. It does give enough fine data to reveal railway lines, and some roads though. This mesh has been made for FSX only. Grateful thanks to ERSDAC, and NASA for making this data freely available to the public.
ASTER GDEM Copyright (c) 2009 - 2011 Earth Remote Sensing Data Analysis Center (ERSDAC) All rights reserved. ASTER GDEM is a product of METI and NASA.
Australian Simulation Glasair III By Andrew Herd (12 January 2007) here is an old, old saying that if God had meant man to fly, he would have given us more money and like Moore's law, having held true for decades, it is showing no signs of giving way under the stress of a new millennium. New planes cost mind-boggling amounts of money: a Cirrus SR20 G2 cost a cool $250,000 at the time of writing; a Garmin GA equipped Cessna Skyhawk 172R nearly $210,000; and an Archer III about $228,000; figures which do much to explain why we don't all go to work in airplanes.
Buying a plane isn't the end of it, though, because the costs of keeping one insured and maintained can be astronomical - fly one under most civil aviation authority rules involves buying into a system where fuel costs are a minor part of the total expense of getting airborne. There is another way, of course, which is to build your own plane from a kit, which can theoretically be done for around $100,000, as long as you don't cost in your own time and don't fit a fancy panel. If your time is money, then you might consider buying second hand, but every airplane you see in an ad is being sold for a reason and generally that reason is because the plane isn't new anymore and is about to run up a mountain of bills that would add up to a substantial slice of the cost of a new one. So you can't win, but at least if you build a kit, you get the plane you want, at a price that is affordable as long as you look at it slitty-eyed and don't think about what else the money might get you ('affordable' being a relative term in aviation). The other reason for buying a kit sounds whacky, but many designs offer much better performance than the spam can end of the conventional GA market will ever be able to offer and a lot of pilots want a slice of that, with the result that the number of kit builds appears to be going up logarithmically. Strange though it might seem, you can get more by paying less, the kicker being that it takes hundreds of hours to build a kit plane, build times being more truly measured in years than months. Much of the work needs two people to get it done properly and in the average week, even dedicated homebuilders struggle to get more than ten hours of actual work done - a friend of mine once said that the cost of building a kit plane should more properly be measured in relationships than in time or money.
There are all kinds of kit planes around, but one of the most popular materials for building them is fiberglass, which is what the Glasair III, the subject of this review, is constructed from. Is located in Arlington, Washington and they make four different kits, which adds up to a considerable number of types of plane once you consider all the engine fits that are possible. With 300 hp on tap, the Glasair III is capable of 260 knots at sea level and can cruise at 216 knots at 8000 feet, so it makes a great touring machine - most conventionally built singles cruise at just over half that speed. With slotted flaps, the stall speed is 63 knots and at gross, the rate of climb is over 2000 feet per minute, so it is a mean machine.
The Australian Simulations Glasair III is available from the Pilot Shop for FS2004 and FSX, making it one of the first addons available for the new version of Flight Simulator - I reviewed the FSX version. Offered at a very good price, the best news about the product is that you get both versions in a single download, so that you can still fly from all those addon airports you bought for FS2004, as well as enjoying FSX's wonderful graphics. Although the package can be bought on CD-ROM, a downloadable version is also available, so if you have broadband, you are only 83 Mb away from ownership - the good news being that you don't have to build the plane yourself. Installation is extremely straightforward, the only complication being that you have to enter the key which is emailed to you on purchase. Once installation is complete, the next stage is to visit the start menu and open up the aircraft control panel (ACP), which allows you to modify the aircraft load, the number, sex, hair and skin color of the pilot and passengers, choose between clean and dirty canopy perspex and set up 'virtual cockpit latency' - the latter allowing you to control head lag. The ACP also lets you add new textures, much like Flight1's text-o-matic; these should become available on the developer's website and in the file library as and when repainters get on the case.
Last, but not least, it gives you access to the manuals, of which there are two, in pdf format. I was disappointed to discover that although you can set the weight of the occupants as high as 294 pounds, the figures don't change to suit; maybe in the next version (-: The first manual is an eleven page guide to the ACP, about which there is little to say, other than it is well written and tells you everything you are likely to want to know.
The meat of the documentation is in the 63 page User Manual, which contains the checklists and describes how to work the simulation in some detail. Although a single engined GA plane can only be so complicated, I would advise reading this at least once, as it describes how to access the 2D panel hotspots and how to work the gauges - the developers having provided a particularly lush fit.
The visual model is OK and captures the Glasair's slab-sided lines, albeit at the expense of some extra angles - take a look at the canopy frame at top left of the screenshot above. In FSX, what you see depends very much on the capabilities of your video card, but I didn't find anything to complain about, beyond a small amount of bleed-through in places on the underside the fuselage. On the whole, I thought the developers got the look of the plane right and if you look inside the gear bays you can see the fasteners and all the other paraphenalia that goes with a homebuilt. The FSX installation has three liveries, including a Red Bull paint and thanks to ACP you will be able to install more as they become available. As far as frame rates go. Well, welcome to FSX on Windows XP.
I haven't seen enough addons yet to form a view about the kind of impact different classes of plane should have, but my impression is that the Glasair makes a slightly greater hit than the analog panel Cessna, but far less than the G1000 panel planes. Put it this way - I didn't have any problems finding a video quality setup that made it flyable, which is more than I can say for the G1000 planes on XP. The 2D panel (above left) is very neat, but make sure you read the manual before you fly using it, as Australian Simulation have opted for hotspots rather than simicons to trigger the popup panels; on the whole, these are reasonably logical and I found them easy to remember. You get both left and right hand seat views and the panel is all the more impressive for having a clutch of gauges in it, which are a firm favorite of homebuilders, although they are by no means cheap - the VM1000 engine management system fitted to the sim retails at around $3500 and the air temperature gauge is around $350. The other gauge of note is a 3 inch Sandel SN3308 HSI, which is implemented right down to the moving map mode of the original; the SN3308 is one of the most sophisticated devices you are likely to find in a small plane and many pages in the manual are dedicated to explaining how it works, which is good, because these mothers are as complicated as all got out and cost nearly $8000. With an SN3008 in front of you, you have access to better navigational data than some airline captains are looking at, but it doesn't stop there, because you have two fairly fully implemented Garmin GNS-430s, which provide twin Com and Nav radios as well as two more moving maps and LNAV and VNAV. Needless to say, there is an autopilot to handle all this for you, in this case an S-Tec Series 50, which will set you back something like $15000 fitted; a PMA 8000 SR audio panel ($1800), a Narco AT 165 transponder ($1600, I guess they had to save cash somewhere); a Bendix King KR-87 ADF ($5800); and all the other usual stuff, plus an accelerometer.
It is fair to say that if the sim were a real plane, the avionics would cost nearly as much as the engine and the kit put together! The virtual cockpit (VC - above right) duplicates all the functions of the 2D panel, which means that there isn't much more to say about it, bar the fact that some of the switch sets could have been improved. Panning around reveals a fairly bland interior that lacks much detail, but since the same is true of many homebuilts, the lack of eye candy can hardly be blamed on the developer. However, the best of this addon lies in the gauges and it is one of only a handful of packages I have reviewed where the panel outshines the visual model - generally the situation is the other way around. The flight model reflects what the real thing is like - with standard flaps the Glasair has a relatively high approach speed for a kit plane and the stall only drops to 63 knots with the slotted flaps fitted, so short grass strips with obstructed approaches are not its thing.
On the other hand, the Glasair climbs like a demon and flat out, you can pull 260 knots, so what you are getting is a very fast IFR platform which has been stressed to take a lot of punishment - owners tend to have enough hours under their belts to handle it because it is not a beginners airplane. Make no mistake, the Glasair is a real beast that takes a lot of slowing down thanks to its superb streamlining, so flying it well involves thinking ahead. With the Mooney having got such short shrift in FSX, the Glasair makes a logical step up once you have mastered the default Cessna.