Super Mario Mushroom Revolution Elements
Wii U cover art Director(s) Yosuke Oshino Arisa Hosaka Hirotake Ohtsubo Kenta Usui Nobuo Matsumiya Mari Shibata Naoto Kubo Asuka Hayazaki Series, Release Wii U •: September 10, 2015 •: September 11, 2015 •: September 11, 2015 •: September 12, 2015 Nintendo 3DS •: December 1, 2016 •: December 2, 2016 •: December 2, 2016 •: December 3, 2016 Mode(s) Super Mario Maker is a and developed and published by for the game console, which released worldwide in September 2015. Players are able to create and play their own custom courses, based on,, and, and share them online.
Super Mario Bros. Crossover 2 is a flash game created by ExplodingRabbit. It's a sequel to Super. Super Mario Maker for Nintendo 3DS is a Nintendo 3DS. Touching the Mystery Mushroom will turn Mario into Small. The New Super Mario Bros.
Over time, new editing tools are unlocked, allowing players to download and play courses designed by other players. Super Mario Maker received critical acclaim upon its release, with reviewers praising the game's user interface and course editing tools. By May 2016, over seven million courses had been created by players worldwide, which had been played over 600 million times.
An adapted port for the, known as Super Mario Maker for Nintendo 3DS, was released in December 2016. The player creates a Ghost House course in the style of, with Super Mario Maker 's course creation tools. A user-selectable hand appears on the television screen each time edits are made on the. Super Mario Maker is a video game which allows players to create their own levels from the series, and then publish those courses to the Internet for other players to experience. Players can base their courses on the gameplay, and visual style of,,, and, which all share the physics of the latter.
The gameplay mechanics and enemy behavior varies between the game modes. Some elements are limited to specific game styles while others can be added to game styles that previously did not have them in the original game, such as Boos in Super Mario Bros.
In addition to traditional Mario elements such as, warp pipes and, players are able to manipulate the behavior of various elements in unique ways. For example, they can stack enemies, have hazards come out of question blocks and, use shells as protective helmets, and make cannons and emit any chosen objects. These combinations are possible because editing tools in the game work in tandem with one another. This allows players to enlarge an enemy by giving it a mushroom, grant an enemy the ability to fly by giving it wings, combine different attributes, and more.
The Sound Frog adds audiovisual effects to particular locations, including microphone-recorded sounds, though user-generated sounds are removed from uploaded courses. Editing elements are introduced gradually, over a course of nine days, with new elements unlocking as the player spends more time creating courses. The Mystery Mushroom, which can only be used in the Super Mario Bros. Theme, dresses Mario in one of about 150 costumes. A Mystery Mushroom has the same effects as a Super Mushroom, except Costume Mario is the same size as Small Mario.
Each of these costumes can be unlocked by playing through the 100 Mario Challenge, clearing special Event Courses, or by scanning a corresponding figurine. Additionally, the 8-bit Mario Amiibo figurine adds a Big Mushroom that makes Mario giant while making enemies look like Mario characters. Once the user is able to play through their own newly created course, that course is then allowed to be published to the online Course World. There, all players can browse and play various courses, or participate in the 100 Mario Challenge, where they can play through a set of randomly selected user-created courses with 100 lives. Its difficulty levels are Easy, Normal, Expert and Super Expert (which was released in the last major update).
Alternatively, players can play the 10 Mario Challenge, where they play a selection of the game's pre-made courses with only 10 lives. Players are initially limited in the amount of courses they can upload online, but by receiving stars from other players, they can earn medals which allow them to upload more courses. Development [ ] Before making Super Mario Maker, had previously explored the concept of a video game editor in the 1990s; a patent filed by the company in 1994 detailed a piece of video game hardware that allowed players to pause a game while playing it and edit parts of it before resuming gameplay, as well as allowing the saving and sharing of said custom games created.
Super Mario Maker was originally conceived as a tool by Nintendo's internal development team, to be used only within the company. The team, however, quickly realized the tool's potential as a game and pitched the idea to senior game designer. Meanwhile, Tezuka had been wanting to make a Wii U followup to that utilizes the. Upon seeing the Mario Maker tool however, Tezuka realized that a course-making tool was more marketable than a mere art program. He noted to that building courses is 'not as difficult or out of reach as drawing is' but that he 'was inspired to bring the fun of Mario Paint into this course editor'. The game was directed by Yosuke Oshino, who previously worked as a on, and. The game's soundtrack was composed and arranged by, Naoto Kubo and Asuka Hayazaki.
The game was announced at E3 2014. Although first revealed officially via Nintendo's E3 Presentation on June 10, rumors of the title began earlier that month after a photo was taken of Nintendo's then incomplete trade show booth which prominently featured the title. Marketing and release [ ] Prior to release Nintendo allowed customers to play Mario Maker at stores across North America on June 17 and 20, 2015. The game was demonstrated under a new name, Super Mario Maker, on June 14, 2015, during the final round of the event preceding. The four courses created by Nintendo Treehouse for the Championships are available to play in the final game. Nintendo also partnered with to host a special 'hackathon' event. 150 Facebook employees were tasked with constructing courses using Super Mario Maker, and the winning team was given the opportunity to create a course to be featured in the game on its launch.
Several notable showcased courses they had created, such as,,, and. Ancel's course is included in the base game as an Event Course. Super Mario Maker was released worldwide in September 2015, with a corresponding Wii U bundle. Each copy of the game is packaged with a 96-page booklet of creative ideas, which is also available as a download. Alongside the release of Super Mario Maker, Nintendo launched an 8-bit Mario Amiibo figurine, available in two different color variations. The figurine is sold alone, and within particular Super Mario Maker game bundles.
A downloadable, Super Mario Maker-themed stage for was released on September 30, 2015. An adapted port by, with some elements of the original version being removed or altered, was released for the in Japan on December 1, 2016, in North America and Europe on December 2, and in Australia on December 3. The 3DS version of the game is able to send courses to friends, along with the ability to exchange courses through. Post-release updates [ ] The game was originally intended to require players to wait each day to unlock new elements, but a patch was released on the game's launch date which delivers new elements corresponding to the player's content creation efforts. Noted that there were many elements missing from the game that had appeared in past entries of the series, but following its release, the game received free updates that added new features. The first major update, released on November 4, 2015, added mid-course checkpoints, conditional power-ups, and Event Courses.
Clearing certain Event Courses unlocks additional Mystery Mushroom costumes, such as and presenter. The game's second major update was released on December 22, 2015 which, in addition to records listing a course's fastest clear time, launched the 'Super Mario Maker Bookmark' website, which allows players to browse through uploaded courses through any web browser and bookmark them to play in the game later, allowing for easier sharing of courses. The third update added more Mystery Mushroom costumes that are unlocked by completing Normal- and Expert-level 100 Mario Challenges, as well as a new Super Expert mode. It also patched the 'Bleeding Mario' glitch, which occurred in courses with the Super Mario Bros.
3 style and Castle theme when Mario collected coins while other ones fell into lava. Reception [ ] Critical reception [ ] Reception Aggregate score Aggregator Score 88/100 Review scores Publication Score 8/10 9.5/10 9/10 9/10 9/10 Nintendo World Report 8/10 9.5/10 8/10 Super Mario Maker received critical acclaim.
's Jose Otero praised the game's social elements, commenting on Super Mario Maker 's online features and highlighting positively the 10 Mario Challenge, stating that players would 'see a genuine reverence for Mario’s history' in the online modes. He also gave positive comments on the course editor itself and its, writing that '[n]o matter which style you choose, creating levels is an intimidating task but the well designed interface makes learning easy and intuitive' and that it 'gives us a fun, flexible toolbox to build and play Mario courses like never before'. 's Justin Haywald praised the game's course editor and its features, stating that 'the mix-and-match nature [of ] allows for exciting and anachronistic additions to familiar scenarios'. In contrast, he also expressed disappointment in particular limitations, such as the absence of a checkpoint as seen in, and the vertical and horizontal limits of each stage. He ultimately concluded that 'the game won't necessarily turn you into the next, but you can almost feel a little bit of that magic rubbing off every time you upload a new creation'. 's Griffin McElroy wrote positively of the game, saying he had 'a tremendous amount of fun playing, but the way it developed that newfound appreciation for something I've known my whole life was the game's biggest accomplishment'.
The increasingly rich online library of has been individually showcased and praised by reviewers, and has been praised by Mario series co-creator. He described Nintendo's restraint in the gameplay difficulty of its own content, in the interest of mass appeal. He expressed both appreciation and caution for the fact that the users do not necessarily share the same restraint in their creations. I expected that the users who wanted to play more of the hard courses would be attracted to Super Mario Maker. It was quite a surprise how much fun it was to watch the videos, without even playing myself.
There are so many intriguing and inventive courses, like one which you couldn’t beat if you picked up a mushroom. It’s been a huge motivation for us developers to do better. However, there were many players criticizing Nintendo for removing their online courses without warning or explanation. Patrick Klepek of wrote that 'Ultimately, the lack of communication is what’s frustrating. If Nintendo wants to have strict policies, that’s fine, but let creators know what they’re dealing with, so they can work around it.'
Sales [ ] Super Mario Maker debuted in Japan with more than 138,000 physical copies sold; it had sales of 245,000 copies in its first three weeks, by the end of September 2015. It was the second best-selling game in the UK in its first week of release, debuting at No.
2 on the UK software retail chart. It was the fourth fastest-selling game for the Wii U since the console's debut in 2012. In its first three weeks on sale in North America, 445,000 copies had been sold, with over 500,000 sold by the end of September 2015. Sales in the United States reached 1 million in mid-January 2016, making the game the sixth Wii U title to do so in the country. By September 2017, 3.98 million copies had been sold worldwide. The Nintendo 3DS version sold 162,180 copies within its first week of release in Japan.
As of December 23, 2016, the Nintendo 3DS version has sold 448,160 copies in the region. As of December 31, 2016, the 3DS version sold 2 million copies.
By the end of March 2017, total 3DS sales reached 2.34 million. In May 2016, Nintendo announced that over 7.2 million courses had been created worldwide, which had been played over 600 million times. Awards [ ] List of awards and nominations Year Awards Category Result Ref. June 10, 2014.
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List • • • • • • • • • • • • • • • • • • • • Platform of origin September 13, 1985 October 27, 2017 series series series series series Super Mario (: スーパーマリオ,: Sūpā Mario) is a series of created by featuring their mascot,. Alternatively called the Super Mario Bros. ( スーパーマリオブラザーズ, Sūpā Mario Burazāzu) series or simply the Mario ( マリオ) series, it is the central series of the greater. At least one Super Mario game has been released for every major Nintendo and.
The Super Mario games follow Mario's adventures, typically in the fictional Mushroom Kingdom with Mario as the. He is often joined by his brother,, and occasionally by other members of the Mario cast. As in platform video games, the player runs and jumps across platforms and atop enemies in themed.
The games have simple plots, typically with Mario from the primary,. The first title in the series,, released for the (NES) in 1985, established gameplay concepts and elements prevalent in nearly every Super Mario game since. These include a multitude of and that give Mario special magic powers such as fireball-throwing and size-changing into giant and miniature sizes. The Super Mario series is part of the greater Mario franchise. This includes other video game genres as well as media such as film, television, printed media and merchandise. Over 310 million copies of games in the Super Mario series have been sold worldwide, as of September 2015, making it the in history. Main article: Super Mario Bros.
Was released for the (NES) and is the first 2D platform game to feature Mario. It established many core gameplay concepts. The brothers Mario and Luigi live in the Mushroom Kingdom, where they must rescue Princess Toadstool (later called Princess Peach) from Bowser.
The game consists of eight, each with four sub-levels. Though the worlds differ in themes, the fourth sub-level is always a fortress or castle that ends with a fight against (or one of his minions disguised as him). The game was successful, and is one of the of all time. Super Mario Bros.: The Lost Levels [ ]. Main article: Super Mario Bros.: The Lost Levels is the sequel to the original Super Mario Bros.
And was released as Super Mario Bros. It uses the original Super Mario Bros. Engine with additions such as weather, character movements, and more complex levels, altogether yielding a much higher difficulty.
The game follows the same style of level progression as Super Mario Bros., with eight initial worlds each with four levels. The last levels of the eight worlds is a -filled castle that culminates in a battle against Bowser. This sequel was not released outside Japan in this time period, because Nintendo of America did not want the Mario series to be known for frustrating difficulty, to be inaccessible to a steadily broadening market of American video game players, nor to be stylistically outdated by the time the Japanese Super Mario Bros. 2 could be eventually delivered to America. The game later debuted outside Japan in 1993, as 'Super Mario Bros.: The Lost Levels' in the compilation titled for the (SNES). The original Famicom version was released for the 's service in September 2007, listed as 'Super Mario Bros.: The Lost Levels' outside Japan.
A later Super Mario All-Stars Wii, titled, features the SNES gameplay and adds,, and controller compatibility. Super Mario Bros.
Main article: Super Mario Bros. 2 was known in Japan as Super Mario USA. In it, Mario and his companions are out to stop the evil frog in the Subcon dreamland. Based on a discarded prototype which had been intended to become the Super Mario Bros. Sequel, the game was instead originally released as in Japan, and was ultimately converted back into a Mario game for the rest of the world as Super Mario Bros.
2, before being named in Japan as Super Mario USA as part of Super Mario All-Stars. One of the game's most defining aspects is the ability to pluck vegetables from the ground to throw at enemies. This is also the first Super Mario game to use a life meter, which allows Mario and the other playable characters to be hit up to four times before dying.
Super Mario Bros. Main article: Super Mario Bros.
3 is divided into eight themed worlds, each with 6–10 levels and several bonus stages displayed as locations on a mapped. These locations are not necessarily in a linear order, and the player is occasionally permitted to skip levels or play the game out of order. Completed levels cannot be replayed. A world's final level is a.
The penultimate boss stage is a side-scrolling level atop an ('Doom Ship') with a fight against one of Bowser's seven. The game introduced a diverse array of new power-ups, including flight as Raccoon Mario. Bowser is again the final boss.
Super Mario Land [ ]. Main article: Super Mario World was released for the SNES and consists of nine worlds displayed via a world map overworld. Most of the 72 levels have one exit, though some have hidden second exits. Mario's new moves include a spin jump and the rideable who can eat enemies and either swallow or spit them out. Power-ups include the returning Super Mushroom, Fire Flower and Super Star, and the new Cape Feather, based on Super Mario Bros.
3 's Super Leaf, which lets Mario and Luigi fly with a cape. Super Mario Land 2: 6 Golden Coins [ ]. Main article: Super Mario Land 2: 6 Golden Coins introduces Mario's rival,, who had taken over Mario's castle during the events of Super Mario Land and forces Mario to collect the six golden coins to reclaim his castle. While its predecessor is similar to the original Super Mario Bros., Super Mario Land 2 has more in common with later games. The player is no longer restricted to moving towards the right. A bell at each level's end activates a, where the player can try to get.
There are 32 levels, based on several themed worlds each with its own boss. Three power-ups return: the Super Mushroom, Fire Flower, and Super Star. The game introduces the Carrot power-up, which gives Mario large rabbit ears that let him glide when falling for a limited time. Its story was continued in, which would retroactively become the first of a spin-off series, Wario Land.
Super Mario World 2: Yoshi's Island [ ]. Main article: Super Mario World 2: Yoshi's Island is considered by Miyamoto to be part of the Super Mario series with its sequels forming a spin-off series.
In the game, Yoshi carries across Yoshi's Island to find Luigi. It is considered a prequel to all other Super Mario games, portraying the birth of the Mario Bros. The primary goal is delivering Baby Mario safely to the end of each level, where he is transferred to the back of another Yoshi, who does the same. When Yoshi is struck by an enemy, Baby Mario is ejected from Yoshi's back and floats around in a bubble while crying as a timer counts down until Yoshi pops the bubble. If the time counts down to zero, Baby Bowser's minions fly on screen and kidnap Baby Mario, resetting the level.
The game has a childlike aesthetic, with environments stylised like crayon drawings. Yoshi's Island has received sequels that have spun off from the Super Mario series, including,, and. Super Mario 64 [ ].
Main article: Super Mario 64 was the first and game in the series, and a for the home console. Each level, or course, is an enclosed environment where the player is free to explore in all directions without time limits. The player collects Power Stars that appear after completing tasks to unlock later courses and areas. The Nintendo 64's makes an extensive repertoire of precise movements in all directions possible.
The game introduced moves such as punching, triple jumping, and using a Wing Cap to fly. It is the first Super Mario series game to feature 's voice acting for Mario. Mario must once again save Princess Peach from Bowser, and collect up to 120 Power Stars from the paintings and return them to her castle, the overworld. There are a total of 105 Power Stars in the paintings, with 15 hidden in the castle. The game's power-ups differ from previous games, instead as three different hats with temporary powers: the Wing Cap, allowing Mario to fly; the Metal Cap, turning him into metal; and the Vanish Cap, allowing him to walk through obstacles.
Super Mario Sunshine [ ]. Main article: Super Mario Sunshine, the second 3D Super Mario title, was released on the. In it, Mario and Peach travel to Isle Delfino for a vacation when a Mario appears and vandalizes the entire island. Mario is sentenced to clean the island with a water-squirting accessory, F.L.U.D.D. Super Mario Sunshine shares many similar gameplay elements with its predecessor,, but also introduces moves, like spinning while jumping, and other actions through the use of F.L.U.D.D. The game contains a number of independent levels, which can be reached from the hub, Delfino Plaza.
Mario collects Shine Sprites by completing tasks in the levels, which unlock levels in Delfino Plaza by way of abilities and plot-related events. Sunshine introduces Bowser's only child, as an antagonist. Yoshi also appears again for Mario to ride in certain sections. New Super Mario Bros. Main article: New Super Mario Bros. Was released on the. In it, Mario and Luigi set out to save Peach from Bowser Jr.
The gameplay is 2D, but most of the characters and objects are 3D on backgrounds, resulting in a effect. The game uses an overworld map similar to that of Super Mario Bros. 3 and Super Mario World. Some levels have multiple exits. The classic power-ups (Super Mushroom, Fire Flower, and Super Star) return alongside the Mega Mushroom, Blue Shell, and Mini Mushroom.
The Mega Mushroom briefly turns Mario (or Luigi) into an invincible giant that destroys everything in his path, the Blue Shell protects Mario from harm and allows him to slide (depending on speed), and the Mini Mushroom shrinks Mario to very small size, which allows him to fit through tight spaces. Super Mario Galaxy [ ]. Main article: Super Mario Galaxy is set in, where travels between ' to collect Power Stars, earned by completing quests or defeating enemies. Each galaxy contains a number of and other space objects for the player to explore. The game's physics system gives each celestial object its own, which lets the player circumnavigate rounded or irregular planetoids by walking sideways or upside down. The player is usually able to jump from one independent object and fall towards another close object. Though the main gameplay and physics are in, there are several points in the game in which the player's movements are restricted to a 2D axis.
Several new power-ups appear, and many of these return in its sequel, Super Mario Galaxy 2. New Super Mario Bros. Main article: In New Super Mario Bros. Wii, Peach is captured by Bowser Jr. And the Koopalings during her birthday party in her castle, and Mario, Luigi, and two Toads (blue and yellow) spring into action to save her. The game features 4-player co-op and new power-ups: the Propeller Mushroom, the Ice Flower, and the Penguin Suit. The Propeller Mushroom launches the player into the air by shaking the.
The Penguin Suit enhances traction of sliding and speed and agility of swimming abilities, in addition to the ice ball projectiles that are provisioned by the Ice Flower. Players can ride. Like in its predecessor, there are three hidden Star Coins to find in each level, which can be used to unlock movies with gameplay tips. It was released in November 2009 and was a commercial success and won several awards. Super Mario Galaxy 2 [ ].
Main article: Super Mario Galaxy 2, the sequel to Super Mario Galaxy, was initially developed as an expansion pack to the latter, although was eventually developed into its own game, being released on May 23, 2010. It retains the basic premise of its predecessor, and includes items and power-ups. These include the Cloud Flower, which allows Mario to create platforms in mid-air, and the Rock Mushroom, which turns Mario into a rolling boulder. Also, Mario can ride Yoshi. It was released to widespread critical acclaim. Super Mario 3D Land [ ]. Main article: Super Mario 3D Land was released for the in November and December 2011.
It is the first original 3D Super Mario title on a handheld console. It was an attempt to translate the gameplay of the 2D games into a 3D environment, by simplifying the control scheme of the 3D games and using more linear levels. It also brought back several older gameplay features, including the Super Leaf power-up last seen in Super Mario Bros. It was released to critical acclaim.
New Super Mario Bros. Main article: New Super Mario Bros. U, the follow-up to New Super Mario Bros. Wii, was released on November 18, 2012 in North America. It plays similarly to the previous New Super Mario Bros. Titles, and introduces both a Flying Squirrel suit that lets the players glide through the air, and that allows the player holding the to influence the environment. On June 20, 2013, was released as a downloadable content (DLC) package for the game, featuring shorter but more difficult levels, starring Luigi.
It was subsequently released as a standalone retail game on August 25, 2013 in North America. Unlike the downloadable content version, the standalone retail version of New Super Luigi U does not require having New Super Mario Bros. U to play it. Super Mario 3D World [ ].
Main article: Super Mario 3D World, the sequel to Super Mario 3D Land, was released for the Wii U on November 22, 2013 in North America, and utilised the same gameplay mechanics. It introduced three power-ups, the Super Bell (which turns the characters into cats to attack and scale walls), Lucky Bell, and Double Cherry (which creates a clone of the character that collects it). Like Super Mario Bros.
2, it features Princess Peach and Toad as playable characters in addition to Mario and Luigi. Rosalina from Super Mario Galaxy is also unlocked later in the game.
Super Mario Maker [ ]. Main article: Super Mario Maker is a video game creation tool released for the Wii U in September 2015 and allows players to create their own levels based on the gameplay and style of Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U, as well as share their creations online. Despite being based on existing games, several gameplay mechanics were introduced for the game, with existing ones also available to be used together in new ways.
A Nintendo 3DS version of the game, called Super Mario Maker for Nintendo 3DS, was released in December 2016. It features a few new pre-installed levels, but no online level sharing. Super Mario Run [ ]. Main article: Released on October 27, 2017 for, Super Mario Odyssey is a return to the open-world 'sandbox' 3D style of game last seen in Super Mario Sunshine. After Mario's cap is possessed by a spirit named Cappy, he is able to use it to temporarily 'capture' enemies and objects and utilize their powers. Like previous sandbox 3D games, the game's worlds contain a large variety of objectives that can be achieved in a non-linear order before progressing. Super Mario Odyssey was critically acclaimed, with many describing it as one of the greatest games of all time.
Releases [ ] Below is a table showing releases of Super Mario video games. It does not include games released on LCD systems. Release by system Title / / Notes 1985 No No No 1999 (Game Boy Color only) 1993 No 2004 (GBC cart compatible) 2001 No (GBA cart compatible) 2006 (NES version) 2010 (SNES version) 2012 2013 (Wii 2010 disc compatible) No No No • Included within for SNES. • GameCube release exclusive to in Japan for selected players. No No No 1986 No No No No No No No No No No No Yes No 1986 1986 No No No No No No No No No No No No No 1986 No No No 1999 (Game Boy Color only) 1993 No 2004 (GBC cart compatible) No No (GBA cart compatible) 2007 (Famicom version) 2010 (SNES version) 2012 2013 (Wii 2010 disc compatible) No No No • Released on Famicom (as Super Mario Bros.
2) but not NES. • Included within for SNES. • Included within for GBC. • On GBA in Japan only. 1987 No No No No 1993 No 2001 No No (GBA cart compatible) 2006 (NES version) 2010 (SNES version) 2012 2013 (NES version) 2014 (GBA version) (Wii 2010 disc compatible) No No No • Included within for SNES. • Released as on GBA.
No No No No 1989 No No No (GB cart compatible) No No No 2011 No No No No 1990 No No No No 1993 No 2004 No No (GBA cart compatible) 2006 (NES version) 2010 (SNES version) 2012 2014 (NES version) 2015 (GBA version) (Wii 2010 disc compatible) No No 2018 (NES version) • Included within for SNES. No No No No No 1990 1994 No 2001 No No (GBA cart compatible) 2007 2016 (SNES version. New Nintendo 3DS only) 2013 (SNES version) 2014 (GBA version) No No No • Included within for SNES.
No No No No 1992 No No No (GB cart compatible) No No No 2011 No No No No No No No No No 1995 No 2002 No No (GBA cart compatible) No 2011 (GBA version) 2014 (GBA version) No No No • On 3DS for only. No No No No No No 1996 No No 2004 2007 No (DS cart compatible) 2015 (N64 version) 2016 (DS version) No No No No No No No No No No No 2002 No No (GC disc compatible) No No No No No • Sole Super Mario game never released for download.
No No No No No No No No No 2006 No No (DS cart compatible) 2015 No No No No No No No No No No No No No 2007 No 2015 (Wii disc compatible) No No No No No No No No No No No No No 2009 No 2016 (Wii disc compatible) No No No • On eShop in Japan and PAL region only. No No No No No No No No No No 2010 No 2015 (Wii disc compatible) No No No No No No No No No No No No No No 2011 No No No No No No No No No No No No No No No 2012 No No No No No No No No No No No No No No No No 2012 No No No No No No No No No No No No No No No 2013 No No No No No No No No No No No No No No 2016 2015 No No No No No No No No No No No No No No No No 2016 2017 No No No No No No No No No No No No No No No No 2017 Common elements [ ] The objective of the game is to progress through levels by defeating enemies, collecting items and solving puzzles without dying.
Power-up use is integral to the series. The series has had installments featuring both two and three-dimensional gameplay. In the games, the (usually Mario) jumps on platforms and enemies while avoiding their attacks and moving to the right of the scrolling screen. 2D Super Mario game levels have single-exit objectives, which must be reached within a time limit and lead to the next sequential level. Introduced the, a map of nonlinear levels that branches according to the player's choice. Introduced levels with multiple exits. 3D installments in the series have had two subgenres: exploration based games and more linear 3D games with a predetermined path.
Levels in the open world games,, and, allow the player to freely explore multiple enclosed environments in 360 degree movement. As the game progresses, more environments become accessible. The linear 3D games, whose titles include either 'Galaxy' or '3D', feature more fixed camera angles and a predetermined path to a single goal. Items [ ] Most items in the Super Mario series appear from item blocks, which originated in and persist throughout the series, where Mario hits a block to receive either coins or power-ups. Mushrooms [ ]. Described the Super Mushroom as 'the power-up'.
Mushroom appear in almost every Super Mario game. The most iconic of these is the Super. The Super Mushroom increases Mario's size, turning him into 'Super Mario', and allows him to break certain blocks.
When hit by an enemy, Mario reverts to his smaller size instead of losing a life. When Mario is in his 'Super' form, most blocks that would contain a Super Mushroom instead offer a more powerful power-up such as the Fire Flower. The Super Mushroom is similar in appearance to the, with an ivory stalk below a most commonly red and white (originally red and orange) spotted cap. Created by chance, stated in an interview that beta tests of Super Mario Bros. Proved Mario too tall, so the development team implemented mushrooms to grow and shrink Mario. The Poison Mushroom, first introduced in the Japanese, is a dark blue-capped mushroom that has the same effect as getting hit by an enemy or spike when touched. In later games, the Poison Mushroom looks almost exactly like the Super Mushroom with a red cap, but has a meaner-looking face.
The Mini Mushroom is a small blue mushroom, a recurring item in the New Super Mario Bros. Series, which shrinks Mario into miniature size, allowing him access areas and pipes that Mario normally cannot reach. Mini Mario also jumps higher, floats midair, bounces off enemies without hurting them except by ground pounding, and can run across the surface of water and then jump from it as if he was on land. Mario is more vulnerable in this form and loses a life upon receiving one hit in miniature form. The Mini Mushroom in lets Mario run up walls.
The Mega Mushroom, introduced in and further appearing in and, is a more recent addition to the series that grows Mario into a towering, invulnerable giant who destroys enemies and the environment by running through them. It has an orange-yellow cap with red spots, like the Super Mario Bros. Super Mushroom, but with an inflated cap. Features an item simply called 'Mushroom' that grants the same abilities as the Mega Mushroom.
In the Super Mario Galaxy franchise, the Bee Mushroom gives Mario the Bee Suit, and the Spring Mushroom puts Mario inside a metallic coil. The Mystery Mushroom in Super Mario Maker provides a 'costume' based on one of many characters in addition to the abilities of the Super Mushroom. 1-Ups [ ] is a common item shown as a green and white mushroom, its appearance similar to the Super Mushroom's, which gives Mario an.
They were introduced in Super Mario Bros., sometimes hidden in invisible item blocks, and typically displayed as orange caps with green spots. In the 3D games, 1-Ups will sometimes appear when walking in particular areas. 1-Ups can take other forms, such as the 3-Up Moon from Super Mario World and New Super Mario Bros. Projectile flowers [ ] The flower power-ups let Mario shoot projectiles.
The Fire Flower, introduced in Super Mario Bros., transforms Mario into Fire Mario, who can throw bouncing fireballs at enemies. Was the first 3D Mario platformer game to have the Fire Flower. In Super Mario Land, the Superball is a obtained from a Super Flower, which Mario can use to defeat enemies and collect coins. The Ice Flower transforms Mario into Ice Mario, where he can shoot balls of ice as projectiles similar to that of the Fire Flower; it freezes enemies in a block of ice, to be used as platforms or as thrown projectiles.
In Super Mario Galaxy, this item turns Mario into ice and lets him walk on lava or water for a limited time by freezing the surface. In and, it instead allows Mario to throw ice projectiles that freeze enemies inside an ice cube, rendering them immobile. Mario then has the option of picking up this resulting ice cube, for use as a projectile. Lastly, 's Gold Flower lets Mario turn bricks into coins and earn bonus coins for defeating enemies. Invincibility [ ] Invincibility is an effect first appearing in the three Super Mario Bros.
Games, where it is granted by a 'Starman', an anthropomorphized, flashing star. The star has also been named the 'Super Star' in the two Super Mario World games and the 'Rainbow Star' in the two Super Mario Galaxy games.
Picking up the star makes Mario temporarily, able to resist any harm. Use of the item is accompanied by a distinctive music track that appears consistently across most of the games. The player character flickers a variety of colors — and in some titles, moves with increased speed and enhanced jumping ability — while under the Star's influence. While invincible, Mario kills any enemy upon contact with it.
In, the star gives the normally immobile baby Mario the ability to run as well as become invincible. In Super Mario 64, invincibility is provided when Mario wears the metal cap or the vanish cap.
The Mega Mushroom provides invincibility with the addition of giant size and environment destruction (see ). Power Stars and course tokens [ ] The games often feature found in levels in order to progress in the overworld, most frequently with the visual motif of a star.
They are typically situated in locations that are not readily found or reached, or awarded for completing stunts, or objectives given. They include the Power Stars in and the Super Mario Galaxy games, Shine Sprites in Super Mario Sunshine, Star Coins in the New Super Mario Bros. Games and Super Mario 3D Land, Green Stars in the Galaxy games and Super Mario 3D World, and Power Moons in Super Mario Odyssey. In Super Mario Land 2, there are six Golden Coin tokens that must be collected to finish the game. Flying [ ] Flight is a common theme throughout the series, first enabled with the item in the international Super Mario Bros. The Super Leaf and Tanooki Suit items, first appearing in provide Mario with an animal-suited tail, which in turn acts as a flight propeller.
The Tanooki Suit returns in, and the Super Leaf returns in. In the games, the Spin Block and the Propeller Mushroom let Mario spin up into the air and slowly descend. In, Mario pilots a yellow airplane with unlimited ammunition called the Sky Pop. Introduces various forms of flight: the feather item provides a cape, the P Balloon puffs Mario into a floating balloon figure, and Yoshi can carry a blue Koopa shell which gives him wings.
In, flight is granted by a Winged Cap. In, Mario has limited flight and gliding capabilities in a Flying Squirrel suit and can also command a pink Baby Yoshi to puff up into the form of a floating balloon. In, Mario can obtain a special red star that transforms him into Flying Mario for a limited time. 's cloud can be commandeered in several of the side-scrolling games. Power-up suits [ ] Several suits work as power-ups, many of which are based on animals.
Debuting in Super Mario Bros. 3, the Raccoon Suit (provisioned by a Super Leaf) and the Tanooki Suit each provide Mario with a tail which acts as a flight propeller.
In addition, the Tanooki Suit lets Mario spontaneously change into an invincible statue for about five seconds. In Super Mario 3D Land, the Raccoon Suit reappears and is accompanied by a silver-colored variation called a Statue Leaf. Super Mario Bros.
3 includes a suit, which allows Mario to throw hammers as projectiles, to defeat enemies at a distance, taking what the Hammer Bros does to Mario and turning it around. While wearing the suit and ducking, Mario is invulnerable to fire attacks. The Hammer Suit was so powerful that in later games, it was downgraded. Super Mario 3D Land features a 'Boomerang Suit' which provisions long-distance boomerang projectiles. Other animal suits include the Frog Suit, Tanooki Suit, Penguin Suit, Cat Suit and Bee Suit. Coins [ ] Super Mario level design traditionally incorporates many distributed coins as puzzles and rewards. Most Super Mario games award the player an extra life once a certain amount of yellow coins are collected, commonly 50 or 100.
Several coin variants exist, such as silver coins, dragon coins, star coins, and more. In,,, and, coins replenish health (and air, when Mario is underwater). In Super Mario 64 and Super Mario Sunshine, collecting 100 coins in a level results in a Power Star or Shine Sprite respectively.
There are also stages in that game reward a Power Star for collecting eight red coins in a level, worth two normal coins each. In Super Mario 64, a blue coin is worth five normal coins. In Super Mario Sunshine, blue coins act as a side quest when brought to the Delfino Bank. In Super Mario Galaxy and Super Mario Galaxy 2, after finishing each game once, stages unlock where Mario can collect a certain amount of purple coins to earn a Power Star.
In Super Mario Galaxy 2, they can also be used to feed some hungry 'Luma' characters that can turn into either an item or another planet. Warp Pipes and Warp Cannons [ ]. See also: The Warp Pipe is a common method of transportation used in many of the Mario series games.
Warp Pipes are most often green but also appear in other colors (early games included silver pipes, newer games have introduced red, green, blue and yellow pipes), and have many uses in the series. Warp Pipes can also contain enemies, usually, and sometimes launch the player into the air (most commonly seen in ). In early Mario games such as, special, well-hidden areas known as contain pipes that allow players to skip several worlds (handfuls of levels) at once.
In the New Super Mario Bros. Series, pipe-shaped Warp Cannons work similarly to the Warp Zones of the earlier games and are unlocked by finding secret exits in levels. Appear in most of the 3D games in the series starting with. Mario uses the cannon by jumping into the barrel, aiming himself and being fired at a distant target. This allows Mario to progress through a level or reach an otherwise inaccessible area. Yoshi [ ] Mario's dinosaur friend has appeared as a mount to the player character in several Super Mario games since. In the sequel, Super Mario World 2: Yoshi's Island, a tribe of Yoshi had found Mario and helped him to save Baby Luigi.
In this game and Super Mario 64 DS, instead of the player merely riding on Yoshi's back, Yoshi is the player character. Yoshis generally have abilities including eating enemies, flying, and breathing fire. Miyamoto had originally wished for Mario to be able to ride a dinosaur in Super Mario Bros., but this wasn't possible due to the technical restraints of the system. Settings [ ] • The ( キノコ王国, Kinoko Ōkoku) is the primary Super Mario series setting, having been introduced in Super Mario Bros. The Mushroom Kingdom is also the setting for the Japanese Super Mario Bros. 2, the New Super Mario Bros. Games, Super Mario 3D Land and Super Mario Run.
It is a monarchy and its heir is. Though Princess Peach, Mario and Luigi are human, most citizens of this area are the mushroom-like. While the main characters of the series reside in the Mushroom Kingdom, their adventures have extended to other settings. • introduced Subcon, a mysterious world from Mario's dream. It was taken over by the frog king. • is set in the Mushroom World, a collection of eight kingdoms. Seven of these are 'Mushroom Kingdoms', ruled by independent Mushroom Kings.
The different kingdoms are Grass Land (a plains kingdom), Desert Hill (a desert kingdom), Ocean Side (an ocean kingdom), Big Island (a kingdom where everything is larger), The Sky (a kingdom which consists of the ground level and the sky level), Iced Land (an arctic kingdom), and Pipe Maze (a small island kingdom filled with a maze of Warp Pipes). The eighth world is referred to as 'Dark Land' and is ruled by: King of the Koopas. The instruction manual for the game states Bowser had taken over the Mushroom Kingdom, and the Mushroom Kingdom is a gateway to the Mushroom World. This is never elaborated upon in Super Mario Bros.
3, but reveals that the Mushroom World is a planet. • takes place in Sarasaland.
The species in Sarasaland are range from monsters to aliens to gigantic, as well as enemies similar to enemies from other games in the series. The kingdoms that make up Sarasaland include Birabuto (an -like kingdom), Muda (an ocean kingdom), Easton (an -like kingdom), and Chai (an Ancient -like kingdom). • introduced Dinosaur Land, a separate continent where Mario, Luigi, and Princess Toadstool vacation after the events of Super Mario Bros. Yoshi's Island, the setting of, is located within Dinosaur Land. The other areas consist of Donut Plains, Vanilla Dome, Twin Bridges, Forest of Illusion, Chocolate Island, Valley of Bowser, Star World, and Special World. • introduced Mario Land, a region which belongs to Mario. • introduced Peach's Castle, which serves as a.
The worlds in the game are reached by jumping into paintings, which are portals to imaginary worlds created by Bowser. As such, the game is largely not set in the Mushroom Kingdom. However, Peach's Castle itself is located in the Mushroom Kingdom and specifically Toad Town as seen since Paper Mario.
This was also shown to be the case in more recent games like and its sequel. • introduced Isle Delfino, a tropical island somewhere outside the Mushroom Kingdom.
It contains several harbors, beaches, hotels, parks, and villages. Instead of Toads or humans, most of the residents on Isle Delfino are tropical creatures called Nokis and Piantas. Its main village Delfino Plaza serves as the central hub world in Super Mario Sunshine. Different areas of the island can be accessed through portals created by spray paint in different parts of the plaza.
Besides Delfino Plaza, the different locations of Delfino Island are Delfino Airstrip, Bianco Hills, Ricco Harbor, Gelato Beach, Pinna Park, Sirena Beach, Noki Bay, Pianta Village, and Corona Mountain. While Isle Delfino has only appeared in one game in the Super Mario series, it has been commonly used in Mario spin-off games, including the. • and are set in outer space and contain various galaxies. • takes place in the Sprixie Kingdom, where the Sprixies live.
• has Mario traveling across the globe in a hat-shaped airship called the Odyssey; thus, several new regions known as 'kingdoms' are introduced in the game, including a New York-inspired urban area called the Metro Kingdom, a dry desert land called the Sand Kingdom, and a food-filled world called the Luncheon Kingdom. Development and history [ ]. This section needs expansion. You can help. (May 2013) Much of the original Super Mario Bros.
Music and sound effects have become iconic to the series and incorporated into modern games. The original, composed by, has become well known around the world. The theme from the underwater levels of Super Mario Bros.
Frequently appears as music in the series, including in Super Mario Sunshine, the main intros and titles of all four Super Mario Advance titles, and the Super Mario All-Stars versions of the four NES games. Reception [ ] Aggregate review scores As of November 2, 2015. Game (GBC) 93% (NES) 86% (GBA) 80% (GBA) 84 (GBA) 82% (NES) 81% (GBA) 84 (NES) 98% () 92% () 94 (GB) 78% – (SNES) 94% (GBA) 92% (GBA) 92 (GB) 80% – (SNES) 96% (GBA) 90% (GBA) 91 (N64) 96% () 86% (N64) 94 () 85 (GCN) 92% (GCN) 92 (DS) 89% (DS) 89 (Wii) 98% (Wii) 97 (Wii) 88% (Wii) 87 (Wii) 97% (Wii) 97 (3DS) 90% (3DS) 90 (3DS) 78% (3DS) 78 (Wii U) 84% (Wii U) 84 (Wii U) 93% (Wii U) 93 (Wii U) 89% (Wii U) 88 – (iOS) 77 (NS) 98% (NS) 97 The Super Mario series is critically acclaimed and a financial success. The series was ranked as the best game franchise by in 2006. In 1996 ranked the series as number 5 on their 'Top 100 Games of All Time', additionally ranking Super Mario 64 at number 1 despite their stated rule that series of games be confined to a single entry. The original was awarded the top spot on Electronic Gaming Monthly 's greatest 200 games of their time list and IGN's top 100 games of all-time list twice (in 2005 and 2007).
Super Mario Bros. Popularized and provided the basic concept and mechanics that would persist throughout the rest of the series. Super Mario Bros. Sold 40.24 million copies, making it the best-selling video game of the whole series.
Super Mario Bros. 3 is often regarded as one of the 's greatest games; rated the game sixth on their list of the 200 Greatest Nintendo Games. The game was 14th on Electronic Gaming Monthly 's list.
Super Mario World also received very positive scores, with a 94.44% aggregate review score on. Nintendo Power ranked the game eighth best overall to be released on a Nintendo console in their Top 200 Games list. Super Mario 64, as the first platform game in the Mario series, established a new archetype for the genre, much as Super Mario Bros. Did for side-scrolling platformers. It is acclaimed by many critics and fans as one of the greatest and most revolutionary video games of all time.
Reported sales of 11.8 million copies for Super Mario 64 at the end of 2007. Super Mario Sunshine also received critical acclaim by game reviewers. Praised the addition of the water backpack (F.L.U.D.D.) for improving the gameplay, and commented on the 'wide variety of moves and the beautifully constructed environments'. And, however, called the game 'unpolished', with the latter going so far as to insinuate that it was unfinished.
Of all the Mario games released,,, and have been the series' most highly acclaimed by both fans and professional critics. The Galaxy titles, extolled for their creativity, level design, visuals, and music, have been rated as not only two of the best Mario games ever made but as some of the greatest games of all time in general, according to sites such as and. Odyssey was praised for successfully reviving the sandbox-style gameplay last seen in Super Mario 64 and Sunshine and its introduction of the 'capture' mechanic., a website that aggregates game scores and rankings from well-established video game critics, gives Super Mario Odyssey an aggregate ranking of 98.17%, making it the best-ranked game on the site.
Super Mario 3D Land was also highly commercially and critically successful, being the third-best-selling game for the Nintendo 3DS. Its sequel, Super Mario 3D World, received similar critical praise and is among the Wii U's best-selling titles. Life-to-date number units shipped, in millions Game Year Sales 1985 () () 10 1990 () 18 1989 () 14 1991 () 20 1992 () 0!
2.7 1995 () 0! 4 1996 () 11 2002 () 0! 5.5 2006 () () () () 0! 6.36 2011 () 0!
5.19 2013 () 0! 4.82 2015 () 0! 3.52 Games in the Super Mario series have had consistently strong sales. Super Mario Bros.
Is the second best-selling single video game (second to ), with 40.23 million units sold. It is also the best-selling console title, with its two sequels, Super Mario Bros. 3 (18 million copies) and Super Mario Bros.
2 (10 million copies), ranking in second and third place respectively. Is the best-selling game for the console, selling 20 million copies. Super Mario World is also the seventh best-selling game of all time.
Sold the most copies for the (11 million), whereas is the second best-selling game (5.5 million) on the (second to ). Has sold 12.5 million units as of March 2015, and is the ninth best-selling game for the. The Super Mario series also sold well on handheld consoles. Has sold 14 million copies, and is the fourth best-selling game for the.
Its sequel,, sold 2.7 million copies, placing twelfth. For the sold 30.79 million units, making it the best-selling game for the console. Sold 11.05 million copies, making it the eighth best-selling game for the Nintendo DS.
For all console and handheld games that have not been bundled with a console, Super Mario Bros. 3 is the fourth best-selling game, whereas New Super Mario Bros. Is fifth, Super Mario Land is eleventh, and Super Mario 64 is eighteenth. TMK Super Mario Bros.
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